Blogs
Dynamic Difficulty Scaling and Player Retention
Arjan Peeters
Dynamic Combat System
Jaiden Wahjad
Data Visualization Techniques and projectile Visualization in Bullet Hells
Alfredo Burnay
Cutting meshes for puzzles in VR
Leon van den Heuvel
Class design and balancing in an pvp arena shooter
Marco Arana Barrantes
Black Hole Shader using HLSL
Yannick Brinksma
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