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Visual & Auditory Narrative Design without the use of 'the written word'.
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Village generation
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Understanding Emotion and Playing the Player
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Turn-Based RPG Combat System
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The Donkey Kong Country Returns curiosity driven RL agent that uses computer vision
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The aspects of a relaxing game
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Teaching programming in a gamified way
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Sound design of midieval fantasy
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Sound Design
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Simulating an ecosystem in a Sandbox game in Unity
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Research Procedural Tower Defense Generation
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Research Procedural Racetrack Generation
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Reflective surfaces through shaders
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Realistic broadleaf forest generation
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Procedural Planet Generation
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Procedural Map Generation
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Players guilt in horror games
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Northern light shader
Jordi van de Bunt
Multiplayer System
Nathan Brands
Minecraft World Generator Unreal C++
Robin Schellingerhout
Making a passthrough effect shader
Bram van den Dongen
Make a Good Mega Man Level
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Lighting Shaders Zullen Zegenvieren!
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Implicit tutorials in platformer games
Chiel van Heerwaarden
Immersive visual storytelling game
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Grass Shader that moves with the player, for terrain use
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GPE Documentation
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Glitch Effect Shader in Unity using HLSL
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Gamification+Math
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Gamification of Math
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Jur van Oerle
Dynamic Difficulty Scaling and Player Retention
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Dynamic Combat System
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Data Visualization Techniques and projectile Visualization in Bullet Hells
Alfredo Burnay
Cutting meshes for puzzles in VR
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Class design and balancing in an pvp arena shooter
Marco Arana Barrantes
Black Hole Shader using HLSL
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Balanced cardgame system
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Adaptive Boss Design
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